


Hollowgrove Tavern |Â 3D Stylized Environment | UE5
March 2026-May2026














3D Asset Breakdowns | Clay & Wireframe Views
Hollowgrove Tavern is a stylized fantasy environment centered around cozy atmosphere, environmental storytelling, and immersive worldbuilding. Inspired by painterly fantasy games and nature-driven architecture, the project explores the relationship between warm lighting, handcrafted props, and organic overgrowth.

For this project, I focused on environment composition, lighting, material work, foliage placement, and set dressing to create a scene that feels lived in and visually cohesive. Special attention was given to color harmony, value structure, and guiding the player’s eye through lighting and environmental details.
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Software Used:
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Unreal Engine 5
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Maya
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Substance Painter
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Photoshop
Final environment renders created in Unreal Engine 5, focusing on atmosphere, composition, and lighting direction.
Beauty Shots | Composition Exploration
A selection of custom assets modeled and textured for the scene, including modular architecture, props, and material studies.
Lighting
Lighting exploration and mood development used to establish the scene’s atmosphere and visual storytelling.
 Detailed Lighting
Visual research and inspiration references used to guide the environment’s style, color palette, and overall atmosphere.
Research
Final Render | UE5



A selection of clay renders, wireframe views, and viewport breakdowns showcasing the modeling process, topology, and structural construction of the environment and its assets.