


The Alchemist House |Â 3D Stylized Environment | UE5
June 2026- August 2026
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Lighting
Lighting exploration and mood development used to establish the scene’s atmosphere and visual storytelling.
Visual research and inspiration references used to guide the environment’s style, color palette, and overall atmosphere.
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Final environment renders created in Unreal Engine 5, focusing on atmosphere, composition, and lighting direction.
Beauty Shots | Composition Exploration
A selection of custom assets modeled and textured for the scene, including modular architecture, props, and material studies.
The Alchemist House is a stylized fantasy environment centered around environmental storytelling and the abandoned home of an alchemist who withdrew from society after losing his desire to help others. Once a place of experimentation and healing, the property has been left to nature as its owner retreats deeper into isolation. Through overgrown foliage, weathered architecture, scattered alchemical tools, and remnants of his former work, the environment tells the story of a once-lived-in home slowly being reclaimed by the world around it.

For this project, I focused on environment composition, stylized lighting, material work, foliage placement, and set dressing to bring the Alchemist House and its surrounding landscape to life.Â
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Software Used:
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Unreal Engine 5
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Maya
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Substance Painter
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Photoshop
Final Render | UE5
3D Asset Breakdowns | Clay & Wireframe Views

Environment close-up shots captured in Unreal Engine 5, showcasing the scene’s atmosphere, composition, lighting, and environmental details.
A selection of clay renders, wireframe views, and viewport breakdowns showcasing the modeling process, topology, and structural construction of the environment and its assets.

















