

Static Veil | 3D Semi-Stylized Environment | UE5
January 2026-March 2026





Process | Early Environment Blackout in UE5

Envrionment + Prop Blockout
Manny in Scale View:
Story Moment | Special Version
This render serves as a cinematic player-perspective exploration for the environment, capturing a moment where the player is fleeing from an unseen creature before suddenly stumbling and losing consciousness. The piece was created to test how the environment functions from a gameplay perspective while also exploring mood, tension, and visual storytelling through lighting and composition.
Static Veil is a semi-stylized cyberpunk environment focused on cinematic lighting, atmosphere, and environmental storytelling. Inspired by neon-noir aesthetics and dystopian urban spaces, the project explores the contrast between vibrant artificial lighting and decaying architecture to create a space that feels immersive, isolated, and lived in.
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For this project, I focused on composition, lighting, material creation, prop placement, and environmental detail to establish a strong visual mood and narrative presence. Special attention was given to color contrast, fog treatment, and guiding the viewer’s eye through layered lighting and environmental framing.
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Software Used:
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Unreal Engine 5
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Maya
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Adobe After Effects
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Substance Painter
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Photoshop

Final Render | UE5

Beauty Shots | Composition Exploration
Final environment renders created in Unreal Engine 5, focusing on atmosphere, composition, and lighting direction.
LightingÂ
Material Creation
Detailed Lighting | Lighting only Breakdowns



Early lighting exploration | Natural & Neon based



Description:
created a variety of custom materials and animated textures to support the scene’s visual effects and atmosphere. This included decals, material instances, and texture variations designed to enhance environmental storytelling and push the overall visual mood of the environment.




