Solo Developer
January 2025-Present
Project Details:
Wingin' It is a solo-developed 3D platformer created in Unreal Engine 5 for Otis Game Design Studio 1. Originally developed as a self-directed class assignment, the project will later expand into a collaborative team effort as development continue.
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Game Overview:
Wingin' It follows a young bird preparing for winter by gathering food and navigating a series of platforming challenges across a stylized park environment. Combining exploration, movement-based gameplay, and lighthearted storytelling, the project focuses on level design, player progression, and creating a charming world through environmental design and atmosphere.
As the solo Developer of Wingin' It my responsibilities included...
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Game Design
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Level Design
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Blueprint Programming
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Environment Art
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Lighting
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UI Implementation
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Narrative Design
Environment Showcase
Designed and built the game's stylized environments, focusing on composition, readability, atmosphere, and player navigation.
UI / UX Showcase
A selection of in-game props and UI elements created for the project. These assets helped support gameplay, visual storytelling, and the overall player experience.
Designed and implemented user interface elements including menus, character selection, gameplay HUDs, tutorial screens, and end-game feedback systems.
Prop Showcase
Modeled, textured, and implemented environmental props used throughout the project to support gameplay, visual storytelling, and worldbuilding.
Gameplay Systems | Blueprints & Programming  : Unreal Engine 5.6
Built gameplay systems in Unreal Engine 5.6 using Blueprints, including player movement, collectibles, scoring, character selection, UI systems, timers, hazards, checkpoints, and game progression.
Level Design
Initial levels were prototyped using simple geometry to test player movement, pacing, platforming challenges, and overall flow before environmental art was introduced.
Narrative Design
Storyboards were created to establish the player's motivation, emotional journey, and overall game progression before production began.














